Continuation of my render last week. I heavily referenced it off of a cool image I found on here earlier that stuck with me. I switched out the wine glass for a coffee cups because I felt like it matched the atmosphere more. I'm extremely happy with how this turned out. I think the biggest thing that I learned for this render is get lighting set up and search for good reference. Pre production can make work so much easier!
This is an overpass by the church that I attend. I've driven over it a lot of times and thought about how awesome it would be to get a time lapse of cars going by. I finally got around to doing it and I think it really turned out well. I learned that the "lighten" layer blending mode is the best thing ever in Photoshop. But really though, for this one the biggest thing I learned is that sometimes things just go right and some work that I put barely any effort into turns out to be one of my most well received pieces (on Facebook). Huh.
Now that I've discovered Render ID passes in Vray. I tried to use a different texture in each part of the speaker. Why a speaker? It was the first thing that came to mind. I think I usually start projects with a more techincal aspect in mind and then go with whatever comes to my head in the next couple minutes.
Not much time today but I went back and remade the lines that I had done along with some tweaks to lighting, materials, and my render passes. I added a slight atmospheric aspect to this and I think it turned out well.
I based this loosely off an office render that I saw on Behance. I think the thing I liked most about this piece was the amout of depth of the environment the shadows give. This biggest thing that I learned in the was that always remove glass if you want to have an accurate zDepth layer and then rerender just the glass to complete the scene.
I was inspired by an office design that I saw on Behance, particulary how the steps left an awesome shadow on the wall. I think that by having particular shadows of things not seen in an environment that it can add a lot of depth because the viewer automatically creates more depth when they see the shadows. (hopefully that made sense)
Blank untextured scene. Had a lot of fun with the partical brushes in Photoshop. My big takeaway from this is that adding detail to things close to the camera makes the viewer think that everything in the shot is that detailed. I'm very happy with how this turned out.
I was with different groups of friends for ALL of today. Being an introvert I had a hard time being willingly social for 16+ hours but I think I did well. I snapped this at the bonfire I ended up at out in the country. The skys are so clear there.