Thought I'd start out with a project that was abstract and felt like summer. Curved lines made in 3DS Max and run with a zdepth for the blur.
Displacement map. Focused on lighting.
A brush up on my zBrush -> 3ds Max skills
Learned about texturing objects fast.
Bonfire! Tried out some long exposure camera stuff. Learned that I have to write the shape "backwards" with the motion of my camera.