Simple Interior + Breakdown
A breakdown of an interior personal project.
Single Day 3D Creations #6
Each one of these renders represents an evening after work. Each of these were created in less than a day. I had a great time making these and I hope you like them :]
Single Day 3D Creations #5
Each one of these renders represents an evening after work. Each of these were created in less than a day. I had a great time making these and I hope you like them :]
Single Day 3D Creations #4
Each one of these renders represents an evening after work. Each of these were created in less than a day. I had a great time making these and I hope you like them :]
Single Day 3D Creations #3
Each one of these renders represents an evening after work. Each of these were created in less than a day. I had a great time making these and I hope you like them :]
Single Day 3D Creations #2
Each one of these renders represents an evening after work. Each of these were created in less than a day. I had a great time making these and I hope you like them :]
Single Day 3D Creations #1
These visuals were created in my occasional free time after work. I like learning new aspects of 3D and ideas for these pieces came about from tinkering with something new.
CGI Potatoes + Breakdown
Decided to spend a few hours making a pile of potatoes in 3D. 90% of my time was spend making the potato material procedural and not UV mapped. The final turned out alright so I thought I'd share!
Environments 2015
A few of the environments that I created for a variety of clients while working for Think Chromatic.
Winter Photography
These are simply a few photos that I've taken as a hobby.
CG Marshmallows + Breakdown
A personal study. Includes breakdown and process.
Interior Practice + Breakdown
A personal study. Includes breakdown and process.
Do Stuff Everyday Challenge Week 13 (Final Week)
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 12
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 11
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 10
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 9
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 8
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 7
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 6
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 5
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 4
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 3
Creating content for thirteen weeks of summer.
Do Stuff Everyday Challenge Week 2
Challenging myself to do something creative every day this summer. It could be in the form of an unfinished zBrush sculpt, a picture, 3D render, or a scanned in doodle. I spend 8+ hours in a 3D program for my job that is generally straightforward and I think this self challenge will hopefully keep me fresh for my next semester at Ferris State University and push me harder.
Do Stuff Everyday Challenge Week 1
Challenging myself to do something creative every day this summer. It could be in the form of an unfinished zBrush sculpt, a picture, 3D render, or a scanned in doodle. I spend 8+ hours in a 3D program for my job that is generally straightforward and I think this self challenge will hopefully keep me fresh for my next semester at Ferris State University and push me harder.
Exterior Assignment
DAGD 335 Exterior Assignment Programs used: 3DS Max with mental ray and Photoshop.
Subtletea
I made this for fun. I had a blast doing it and I feel like there is a lot of "me" in this project (puns, colours, tea). Programs used: 3DS Max, Vray, Photoshop, and Illustrator.
LP Planet
I made this in about three hours for fun. Programs used: 3DS Max, Vray, and Photoshop.
LP Snowscape
Made this project for fun. I learned new techniques and tricks through the process. This is my first attempt at low poly art. Programs used: 3DS Max, Vray, Photoshop, and Illustrator.
Product Commercial
For this assignment we were required to make a commecial for a product of our choice.
Still Life
This assignment called for an ordinary setting but with an object that didn't belong there. I chose a soft teddy bear to contrast the "hard body" tools and environment. Programs used: 3DS Max (mental ray) and Photoshop.
Game Engine Weapons
This assignment called for creating assets that could be used inside a game engine. This required baking down high poly assets into the low poly counterparts. Programs used: 3DS Max (mental ray) and Photoshop. Marmoset Toolbag and UDK were used later in the pipeline.
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