Game Engine Weapons

This assignment called for creating assets that could be used inside a game engine. This required baking down high poly assets into the low poly counterparts. Programs used: 3DS Max (mental ray) and Photoshop. Marmoset Toolbag and UDK were used later in the pipeline.

Programs used: 3DS Max (mental ray) and Photoshop. Marmoset Toolbag and UDK were used later in the pipeline.
Thought this would be an awesome project to have 3D Printed! The black material dissolves in water but I kept it on so I could show my class mates what it looked like.

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