Do Stuff Everyday Challenge Week 12

Creating content for thirteen weeks of summer.

Rock in 3D. Inspired by another artist on here who took pictures of rocks. It seemed simple enough and I thought it would be fun to mess around with the reflection of the water and to get the right "deep" feel of the shadow. 6000x4500
Tried out a fence script.
This looks simple but was actually pretty complicated. I made a long exposure in 3ds max using light materials applied to particles that followed a path. The only thing that I couldn't figure out was how the particles in the viewport followed the path but when I rendered I would get straight lines of particle spray everywhere every time that it changed angle. I'll have to revisit this.
Found a cool lego script (wish I had found this earlier for a final project for one of my classes) so I tried making different variations of them in particles using different models and colours.
Watched a tutorial on using "blob mesh" modifier. Didn't have as
aesthetical success as I wanted but I'm happy how it turned out for as much learning that happened.
One again, another low poly object. Tried out a new brush and colours :D Also, for some reason, every time I want to make a new low poly render, I can't open up a previous scene when I use Corona renderer unless I save a version without lights. For some reason, it just can't handle it.
Self explanatory :]

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