Final Image
Breakdown
Step 1. Model a Potato
Step 2. Drop the Potato
Step 3. Light the Potato
Step 4. Texture the Potato (100% Procedural)
Close up:
Step 5. Post Process the Potato
3DS Max with Bercon Maps, Siger Scratches, PFlow Baker, and Corona Renderer. Post production done in Photoshop.
Final (again)
Appreciate the Potato.

You may also like

Back to Top