CGI Potatoes + Breakdown

Decided to spend a few hours making a pile of potatoes in 3D. 90% of my time was spend making the potato material procedural and not UV mapped. The final turned out alright so I thought I'd share!

Final Image
Breakdown
Step 1. Model a Potato
Step 2. Drop the Potato
Step 3. Light the Potato
Step 4. Texture the Potato (100% Procedural)
Close up:
Step 5. Post Process the Potato
3DS Max with Bercon Maps, Siger Scratches, PFlow Baker, and Corona Renderer. Post production done in Photoshop.
Final (again)
Appreciate the Potato.

You may also like

Single Day 3D Creations #6
2017
CG Marshmallows + Breakdown
2015
Product Commercial
2014
Still Life
2014
Subtletea
2014
LP Snowscape
2014
Game Engine Weapons
2014
Do Stuff Everyday Challenge Week 6
2014
Environments 2015
2016
LP Planet
2014
Back to Top