CGI Potatoes + Breakdown

Decided to spend a few hours making a pile of potatoes in 3D. 90% of my time was spend making the potato material procedural and not UV mapped. The final turned out alright so I thought I'd share!

Final Image
Breakdown
Step 1. Model a Potato
Step 2. Drop the Potato
Step 3. Light the Potato
Step 4. Texture the Potato (100% Procedural)
Close up:
Step 5. Post Process the Potato
3DS Max with Bercon Maps, Siger Scratches, PFlow Baker, and Corona Renderer. Post production done in Photoshop.
Final (again)
Appreciate the Potato.

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